top of page

Case Studies

A team discussion at a trading room

Vanguard Advice UX

2023-2025

Simplifying a complex and data-rich environment of our company's financial advice team.

Drone Software

2021-2022

Redesigning the company's proprietary drone piloting and LIDAR mapping software from the ground up.

3D map from a LIDAR scan
Data dashboard showing logistics information

Warehouse App

2016-2021

Programming and designing in the Thingworx Industrial Internet of Things Software (IIOT) to digitize the paper-based processes of our warehouse.

Manufacturing Augmented Reality

2016-2021

Programming and designing an augmented reality interface for the manufacture of valves.

Two men working on an assemply line
Person in an F-18 Simulator

F-18 Task Analysis

2013-2015

Although I am not permitted to share much publicly about this project it nonetheless was a memorable project and influential on my UX practices to present day.

To summarize, I used the MTAT task analysis software and the VACP objective cognitive workload framework to map out scenarios of aircrew and the real-time fluctuation of their cognitive load levels.

In my personal life my hobbies can be best described as world building and exploration. I write stories and music, create games, and build terrariums such as my project pictured below. I find my fulfillment in the way my experiences bring joy and self reflection to my audience. In this way UX brings my hobby to work.

 

I look forward to an opportunity to write the story of our users together.

240-577-0417

© 2025 by Hannah Mitchell. Powered and secured by Wix 

Princess Mononoke Terrarium
bottom of page